Respuesta :

Answer: 3

Step-by-step explanation:

The 3D vector consists of 3 axes, let's say x, y and z.

Now, a vector P lies in all of them.

So, the angle it makes with x axis is α

The angle it makes with y axis is β

The angle it makes with z axis is γ

So, to determine the Cartesian components or to resolve the vector into it's Cartesian components we need 3 angles with each axis.

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