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Kyle designs and conducts a computer simulation with 25 trials and uses the data to create the relative frequency bar graph shown. The graph shows the relative frequency of the number of rolls needed for a number cube in order to roll all of the odd numbers.

According to the results of the simulation, what is the experimental probability that 6 or fewer rolls are needed to roll all of the odd numbers? Express your answer as a percent.

Kyle designs and conducts a computer simulation with 25 trials and uses the data to create the relative frequency bar graph shown The graph shows the relative f class=

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[tex]\large{\mathcal{QUESTION:}}[/tex]

Kyle designs and conducts a computer simulation with 25 trials and uses the data to create the relative frequency bar graph shown. The graph shows the relative frequency of the number of rolls needed for a number cube in order to roll all of the odd numbers.

[tex]\large{\mathcal{ANSWER:}}[/tex]

hope its help the answer is the photo

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